Today we had a lot of success in our group. In the short
amount time we accomplished pretty much all the game mechanics. We have an idea
for the board piece and which cards will be used for the game. The game will
start off with each playing being dealt four placement cards and this will
determine where each player will start on the map. From here a player has the
choice of either choosing resource cards or moving one space. The objective of
the game will be too get too the treasure room and escape the temple first.
however, too get too the treasure room the player must be able to disarm the
traps placed in specific locations. The map will be designed almost like a maze
in which a player must decide which route too take to get too the treasure
room. Each trap has a difficulty level from 1-3 and the player will receive a
certain amount of rubies for each corresponding trap successfully disarmed. As
the player navigates through the maze too the treasure room, they would have
too obtained a certain amount of rubies to enter the treasure room. The group
flow process seems to be a lot smoother the second time around since this is
our second stint at game design. We accomplished a lot in such a short amount
of time and we are very confident in our game. We assigned everybody a job for
this week, and until then.
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